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We have been developing our own rendering engine for over 10 years since 2010, and have extensive experience in successfully applying it to commercial visualization solutions. Based on a deep understanding of high-level graphics libraries like Three.js and Unreal Engine, we specialize in creating a customized/multi-modal visualization engine, which includes efficient rendering pipelines, specialized data structures, and resource management. Recently, we have been working on

  1. the commercial SW development toolkit based on our graphics engine for dental/medical visualization solutions, supporting the advanced volume rendering features intermixing with multi-modal dataset,
  2. the development of a plugin module to support scene composition and rendering based on instant NeRF, which will be used as a base for future NeRF-related technological research in our laboratory.
  3. the development of a progressive photorealistic-rendering techniques exploiting recent AI technologies
basic features of our rendering engine.
advanced volume rendering features.
deferred rendering with advanced G/A-buffers, allowing for interactive photorealistics. (image from Twinmotions based on Unreal Engine)
progressive ray-tracing. (image from NVIDIA)

programming experience

C++, DirectX, Cuda, Pytorch, Tensorflow, Python, Javascript

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