On-the-fly Gaussian Splatting for Vehicle Surround View
We are building a surround view for vehicles on top of an explicit 3D scene representation. Four fisheye cameras are mounted on the vehicle body — front, rea...
We are building a surround view for vehicles on top of an explicit 3D scene representation. Four fisheye cameras are mounted on the vehicle body — front, rea...
Two physics systems never agree. Record a vehicle following a path — in the real world, or in another simulator — then feed exactly the same steering and thr...
A reconstructed scene is not yet a world. Photometric reconstruction — a Gaussian-splat map, a mesh, a radiance field — tells you what a place looks like, bu...
We work on sketch-driven hair editing for portrait images. The user draws coloured strokes over a photograph — indicating where hair should go, how it should...
We develop a modern in-house real-time graphics engine (VizMotive) built on a contemporary architecture, integrating production-quality rendering features ad...
We turn a single-material 3D mesh equipped with semantic part labels (enamel, gum, dentin, per-tooth IDs) into a full pipeline for photorealistic dental imag...
We have developed an AR navigation-based surgical guidance system that augments a surgeon’s view with intra-operative imaging and tool-tracking information. ...
We have been interested in technology development that combines computer graphics and computer vision, and recently, we have been conducting the development ...
Building on our experience in computer graphics and computer vision, we develop immersive extended reality (XR) experiences that combine the latest Unreal En...
We have explored GAN-inversion with StyleGAN2 as a powerful tool for high-fidelity hairstyle manipulation. Building on the latent-space structure of StyleGAN...
We have been developing our own rendering engine for over 10 years since 2010, and have extensive experience in successfully applying it to commercial visual...
Our Expertise in Industrial Vision Solutions