Dental Realistic Inverse Graphics — DiT × Gaussian Splatting
We develop a photorealistic inverse-graphics pipeline for the dental domain that combines diffusion-transformer (DiT) priors with 3D Gaussian Splatting (3DGS) representations and differentiable physically-based rendering. The goal is to recover crown geometry, material parameters, and scene illumination from real intra-oral imaging, while generating high-fidelity dental textures that remain consistent across views and lighting conditions.
Recent directions include:
- Multi-view Texture Optimization: A Mitsuba3-based differentiable pipeline that fuses DiT-generated texture priors with multi-view observations, producing tooth textures that are both globally coherent and view-consistent.
- Geometry-aware Relighting: Lighting-aware DiT conditioning that disentangles albedo from shading so that generated textures relight correctly when re-rendered in arbitrary illumination.
- 3DGS-based Inverse Graphics: Linking learned generative priors to 3DGS scene representations for joint geometry-appearance recovery in the dental setting.
programming experience
Python, PyTorch, Mitsuba3, Diffusers, 3D Gaussian Splatting frameworks