Modern In-house Real-time Graphics Engine
We develop a modern in-house real-time graphics engine (VizMotive) built on a contemporary architecture, integrating production-quality rendering features adapted from state-of-the-art open engines while preserving the flexibility needed for research-driven extensions. The engine is designed to be the visualization and rendering backbone for our entire research portfolio — serving sim-to-real environments, digital-twin reconstruction, and AI-driven content creation tools developed in the lab.
Recent directions include:
- Voxel-based Global Illumination (VXGI): A 6-level clipmap cascade with anisotropic radiance storage, diffuse cone tracing, and Jump-Flood-Algorithm SDF for high-quality specular reflections.
- Modern DirectX 12 Pipeline: Frame-fence synchronization, custom GPU memory allocators, and resource-management strategies adapted from modern commercial engines for production-grade performance.
- Advanced Shadow & Compositing: Real-time shadow-catcher plugin with scene capture and material-based shadow compositing — useful for VR/AR and digital-twin overlays.
programming experience
C++, DirectX 12, HLSL, CUDA, Vulkan